We’re just back from Birmingham and the first of the media from EGX is starting to roll in. Here I am interviewed by David from The Infinite Loopcast and discuss the inspiration, design goals, features, release time frame and future of Forts.
As you know, since PAX Aus we’ve been busy developing the Forts, making great strides with the networking and the single player campaign. All the while, we’ve been getting a nice trickle of positve press, as the word gets out, through things such as Screenshot Saturday. Check out some recent mentions below.
Earlier this year, we submitted Forts to the 18th annual Independent Games Festival. Unfortunately, we didn’t win, but did receive a positive reception from GameLuv.com who selected us as one of the 20 best games in contention. There were more than 700 entries.
This enthusiastic write-up from ThumbThrone.com that really sells what the game is all about, and makes a positive comparison to the classic game Worms, which is a definite inspiration. It’s great seeing people really connect with the concept, like this.
Indie Game Enthusiast
As you might expect from their name, enthusiasm is again apparent in this article from IndieGameEnthusiast.Blogspot.com. It’s a well researched piece, which not only features the trailer, but also gifs and screenshots. Always welcome!
Forts is often compared to World of Goo, and this comparison comes up again in this GameWatcher.com article, which is no bad thing. Less good is when the Forts is mistaken for a ‘tower defence’ game. Nevertheless, the author has listed a lot of the features that makes Forts so unique, which is always welcome.
While digitally painting the Drill Instructor character, Nick recorded his art process, which you can watch below. Complete with commentary, Nick shows you the techniques he uses in creating the Forts art style.
Tim ‘Crackshot’ Auld has made some jammy shots in his time, but this one takes the biscuit! #241
1 of 3 new special PAX Australia Forts maps. Build up to Laser, down to missles! Have a go on Friday!