Commander Update

G’day Forts fans!

Today we have an big update for you all. We’ve been keeping track of the state of the commander meta, as it became obvious that only a select few were being used by the best to increase the chance of victory, specifically Architect, Overdrive and especially Pinchfist. Over the last couple of months we have been working hard on buffing and re-balancing the commanders, and have added a host of exciting abilities and powers to make them more viable. Check out the list below, with new abilities listed on bold


Passive

  • Shields reflect projectiles perfectly.
  • Snipers fire two rounds.
  • Projectile deviation increased by 35%.
  • Burst weapons gain 2 projectiles, excluding 20mm Cannon.

Active
  • Projectile deviation reduced by 65%.
  • 20mm Cannon fires 3 projectiles at a time.
  • Projectile weapons show a partial trajectory preview.


Passive

  • Warheads burst into 15 Swarm missiles when destroyed.
  • Warhead and Swarm launch delay reduced by 59%.
  • EMP Rockets send guided missiles back to their origin.
  • The targeting laser for missiles is invisible to the enemy.
  • The target of friendly and enemy missiles is visible.
  • Smoke is 10% larger and lasts 20% longer. (Moonshot)

Active
  • All missiles and rockets have 32% greater thrust.
  • Swarm missiles are armoured against 1 additional hit.
  • EMP Rockets are armoured against 1 additional hit.
  • Rockets are armoured against 1 additional hit.


Passive

  • Shields absorb energy from laser weapons.
  • The maximum group size is increased to 4.
  • Barrels can be built to control disconnected structures.
  • Buzzsaws can be grouped. (Moonshot)

Active
  • Enemy turbines are disabled.
  • The 20mm Cannon fires a Cannon projectile.
  • The Firebeam fires a Plasma Laser beam.


Passive

  • AP Snipers can paint targets for missiles.
  • Foundations have no cost.

Active
  • Snipers and AP Snipers fire EMP projectiles.
  • Heavy Mortar, Cannon, Warhead, Rocket, 20mm Cannon gain depleted uranium projectiles.
  • Howitzers gain depleted uranium projectiles. (Moonshot)


Passive

  • Shields operate as doors.
  • Shields block normal armour piercing projectiles.

Active
  • Area of effect weapons gain EMP capability.


Passive

  • Weapons are cloaked until fired.
  • Dummies of devices and weapons can be built as decoys.
  • Devices and weapons can be moved in 2 seconds.
  • Start fully charged.
  • Internal portals are hidden to the enemy.{Moonshot}
  • Doors are silent.
  • Damaged structure does not reveal contents.

Active
  • Forts are cloaked.
  • Weapons are silent.


Passive

  • Bracing construction cost is reduced by 20%.
  • Background Bracing construction cost is reduced by 20%.
  • Battery capacity is increased by 30%.
  • Metal Store capacity is increased by 30%.
  • Structure build speed increased by 100%.
  • Metal Store and Battery build speed is increased by 20%.

Active
  • Device and weapon build speed increased by 300%.
  • Structure build speed increased by 300%.


Passive

  • Upgrade speed is increased by 100%.
  • Repair Stations have 100 metal and 1000 energy storage.
  • Devices and weapons can be downgraded to recover 100% of resources spent.

Active
  • Resource collectors have 100% increased production.


Passive

  • Device and weapon build speed increased by 10%.
  • Device and weapon scrap speed increased by 300%.
  • Repair speed is increased by 50%.
  • Device and weapon repair cost increased by 5%.

Active
  • Weapon reload speed increased by 100%.


Passive

  • Incendiary Mortars ignite structure within 1.4 grid squares.
  • Cannons ignite structure within 1 grid square.
  • 20mm Cannons ignite structure.
  • Fire is extinguished at 100% increased rate.
  • Fire spreads at a 50% decreased rate.
  • Firebeam minimum penetration is increased by 12.5%.
  • Firebeam duration is increased by 28%.
  • Armour reduces enemy Firebeam penetration to 50% shorter distance.
  • The enemy’s fire alarm is disabled.

Active
  • All projectiles are incendiary.
  • Warheads ignite structure within 5 grid squares.


Passive

  • Plasma Laser, Cannon and 20mm Cannon aiming arcs are increased in size by 20%.
  • Plasma Laser, Cannon, 20mm Cannon, Swarm and Warhead reload decreased by 2 seconds.
  • Heavy Mortar reload decreased by 0.5 seconds.
  • Howitzer aiming arc is increased in size by 20%. (Moonshot)
  • Howitzer reload decreased by 2 seconds. (Moonshot)
  • Shotguns have an automatic AntiAir option.
  • All missiles and rockets have 25% greater thrust.

Active
  • Plasma Laser, Cannon, 20mm Cannon, and Warhead direct damage increased by 25%.
  • Cannon, 20mm Cannon, and Warhead splash radius increased by 25%.
  • Howitzer direct damage increased by 25%. (Moonshot)
  • Howitzer splash radius increased by 25%. (Moonshot)
  • Heavy weapons reload instantly on miss.


Passive

  • Sniper build speed increased by 100%.
  • Snipers and AP Snipers can be grouped.
  • Sniper and AP Sniper deviation reduced by 50%.
  • Sniper and AP Sniper reload reduced by 20%.
  • All weapon aiming arcs are increased by 25% in size.
  • Miniguns have an automatic AntiAir option.
  • Miniguns fire instantly.
  • Sniper, AP Sniper, Cannon, 20mm Cannon, Shotgun, Flak, Rockets, and Miniguns have laser sights.

Active
  • Sniper, AP Sniper, Minigun, and Shotgun have explosive projectiles.


Passive

  • Mine and Super Mine productivity is increased by 10%.
  • Turbine and Super Turbine productivity is increased by 10%.
  • 100% of metal is reclaimed from devices and weapons.
  • 100% of metal is reclaimed from structure.

Active
  • The fire cost of all weapons is reduced by 50%.


Passive

  • See enemy resources.
  • See the last device or weapon type built by the enemy.
  • Highlight the enemy reactor position.
  • See the enemy commander and their charge level.

Active
  • See inside the enemy fort.
  • Steal 200 metal and 2000 energy from each enemy fort.


Passive

  • Armour, Door and Shield cost 20% less metal to build and repair.
  • Shields cost 20% less energy to run.
  • Door speed increased by 100%.
  • Armour and Door mass decreased by 50%.
  • Miniguns can be upgraded to fire armour piercing projectiles.
  • Repair Station build cost reduced by 25%.
  • Repair field radius increased by 50%.

Active
  • All structure repair costs decreased by 50%.
  • Repair speed is increased by 300%.
  • AP Sniper projectiles penetrate two layers of armour.
  • See hidden Armour, Doors and Shields.
  • See hidden portals. (Moonshot)

Discord

If you haven’t already, join our the Forts Official Discord server for discussions on weapons, strategies and modding with our friendly and helpful community!

Thanks for playing Forts!

Cheers,
EWG

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